Where the ladies at?

This post came from some thinking I’ve been doing in general about what I wrote yesterday (about defining your working ethics) and specifically in response to a lovely and honest comment from Meghan Williams a couple days ago (about how tough it is to be happy for your fellow female creators).

When I was in college and first starting the directing track, I only directed plays by female playwrights with all female casts. I did this for almost three years. It drove a few people around me nuts, even though I was at one of the most liberal colleges in the US, even though there were 6 women for every guy in the department, even though they were great plays well known to many.

I finally broke the trend on my final project in the directing course, our devised piece. I’d intended to use an all female group but for creative reasons ended up changing my mind and cast three women and two men. One of the actresses later confided she was thinking about backing out of the show until I had changed my stance on that.

Initially, I actually wasn’t trying to make a statement. I really just didn’t see as many men who I wanted to work with. I was low on the director totem pole and figured I’d get way better performers if I used the glut of women that hadn’t gotten a role in one of the department projects. I liked working with a lot of those people so I decided to do it again. And again. It was super weird. I remember being on break one semester in an acting course in which we literally had to find a creative solution to triple cast the sole meaty female in Brecht’s Man is Man while an actress gave me shit for doing another all female play.

And the weird thing was that I too started to doubt myself. You should make the best art, not art that just makes a statement. But now I think, what the hell, why does it have to be either or? And why does it make us so uncomfortable? Is there a world in which a female dominated production would provoke the same sleepy non-awareness as the plethora of the plays with 75% and up male dominated parts? Why is it a statement?

And the worst of it is that it is not the dudes who are the sole problem.

Have you read this study?

Is this not the most depressing thing in the world? Read the details, they’re too varied and complex without dominating this post, but do read them. One finding researcher Emily Glassberg Sands cites that is especially depressing to me:

Sands also sent out four previously unseen scripts by prominent female playwrights — Lynn Nottage, Julia Jordan, Tanya Barfield, and Deb Laufer — to artistic directors and literary managers nationwide. Each script was assigned two pen names, like Mary Walker and Michael Walker. The results were surprising: Female readers rated scripts with female pen names 15 percent lower than those with male pen names, while male readers rated the scripts equally.

What!?!

Sand also used box-office grosses for Broadway plays over the last decade to measure economic success and audience appeal to show, for example that:

Women represented 60 to 70 percent of ticket buyers, and plays written by women sold almost one quarter more tickets per week than those by men, earning 18 percent higher grosses weekly. Yet even though plays written by men tend to earn less, they ran about the same amount of time as those by women.

Sands ultimately concludes that in fact there are in fact just fewer female playwrights, likely due to the many forces that disincentivize women to write plays. The ones that do, though they tend to write more female parts than men, often create smaller cast sized works to appeal to theaters.

There are bajillion books about female socialization and the toxic ways that gender stereotypes wiggle their way into our brains against our wills. I’m not going to try to break down the complicated dynamics that exist between women interacting with each other socially and professionally. But I do think it’s safe to say that there are clearly a lot of influences that can affect how women are treated in the world, especially how they are treated by other women.

I don’t think competition is a bad thing. I love to beat other people. I really like working hard to get better and there is no easier way to motivate me to do that than with a racing partner. What I don’t believe in is an unfair race. And I really hate the idea that I’m part of making the race unfair.

Take an anecdotal mental walkthrough of the major theater companies in town. We are not overwhelmed by dudes running theaters. Philly is pretty luck that way: to have a decent sized high level talent pool of women running companies and directing work. This has not always been true and is not true everywhere else.

Now take an anecdotal walk through the productions you’ve seen in the last year. I listed 10 Philly theaters off the top of my head, trying to come up with a mix of small to large in sized. I combed the online records of their last completed season (2011-2012) and made a list of the playwright, director and actor gender break downs.

Wilma – Playwrights: M 3   F 1     Directors: M 1  F 3   Actors:  M  21  F 10

Arden – Playwrights: M 7    F 1      Directors: M 8   F 0   Actors:  M 36   F 22

Theatre Exile – Playwrights: M 3    F 1     Directors: M 2   F 2    Actors:  M 9   F 3

Simpatico – Playwrights: M 2     F 1      Directors: M 1    F2     Actors:  M 14   F 10

Lantern – Playwrights: M 4    F0      Directors: M 3  F1      Actors:  M15    F8

Flashpoint – Playwrights: M 2    F2      Directors: M 2   F 2    Actors:  M 7   F 6

PTC – Playwrights: M 4    F0      Directors: M 2.5   F 1.5 (One show co-directed)    Actors:  M 19   F 4

Plays &Players:  Playwrights: M 2    F 1     Directors: M 1   F 2   Actors:  M 12   F 10

Ego Po – Playwrights: M 1    F 1  (Note one ensemble script)    Directors: M 2   F 1  Actors:  M14    F 10  (This number is short four unnamed actors who’s gender I couldn’t find online)

Azuka – Playwrights: M1     F 2     Directors: M 2   F 1  Actors:  M 7   F 9

TOTALS –  Playwrights: M 30 (75%)   F 10 (25%)     Directors: M 24.5 (61%)   F 15.5 (39%)     Actors: M 154 (63%)  F 92 (37%)

Does that shock you? The sad truth is, probably not. I would guess this is not atypical.  But it should. It should horrify you.

I don’t think the people who run these theaters are doing this on purpose. But this is what I meant yesterday when I said you need to define what’s acceptable and know when you’re doing something that isn’t. Do you believe that women are 2 to 3 times less talented and capable of being writers, directors and actors? Of course not. But that’s what’s essentially being born out in this trend.

Listen people, especially you female artistic directors, we can’t keep going along with this. We need to point out that it’s not cool. When we’re in positions of power we need to work to do better. We all need to confront a little dissonance.

“But it’s the cannon.” Too damn bad. Make a new goddam cannon. Is the cannon worth diminishing more than 50% of the population? Is it worth undervaluing their stories 3 to 1? No, it’s not. And we need to pay attention that choices we make professionally will determine whether this trend continues. We have to do something. Even if it’s hard. Even if it’s initially unpopular. (Though according to statistics, it won’t be, remember that female playwrights sell 18% more…)

I’m not saying down with men. I’m saying we need to balance this shit out. You want to produce a male playwright. Fine. Do three female playwrights for your following shows. You want to do a Shakespeare (aka dude heavy) show? Go ahead, but you better dig up a ton of pieces with badass female parts to balance the cosmic spectrum. Read a ton of plays by women. Decide to produce them at a higher percentage for a season or two or twelve. Intentionally hire some more female directors. Pick the show with a balanced gender ratio. And if you’re an actor for hire who doesn’t have a hand in programming, FIND the incredible plays by and about women and send them to the people that do. Write about how amazing they are and why they are so important to produce and demand they do so.

We are all responsible. We all need to teach the larger community that this is the kind of theater you believe in. Because if you aren’t you’re teaching the opposite. If you don’t create room then there will never be space for this to happen in the future. If there is a city it could happen in, I’d bank on this being the one.

Come on Philly. Say fuck yeah, we NEED some amazing fucking plays that are all or mostly women. And we need to do enough of them so that the next generation of directors don’t have to feel weird if they happen to choose a series of all women pieces. Not because they are super feminists. But because THAT’S TOTALLY NORMAL. Just as normal as if I’d happened to do Zoo Story, Art, or Glengary Glen Ross.

A

PS – In the the spirit of disclosure I thought I’d share breakdowns of works I’ve been had a major hand in shaping. Obviously the director stat is moot but here are their breakdowns by performers:

Ink and Paper – 1 woman

Joe Hill – 6 men, 1 woman

Echo – 2 men, 2 women

recitatif – 2 women

Giant Squid – 4 men, 1 woman

Owning Up to the Corn – 1 man, 1 woman

Neverboy – 1 man

Master and Margarita – 2 men

Purr, Pull, Reign – 3 men, 7 women

SURVIVE! – 3 men, 2 women

Lady M – 12 women

TOTAL: 22 men, 29 women

If you look at those same works for playwright collaborators it’s about equal in split (depending on what level you count ensemble members) between genders.

Project: Create your arts code of ethics!

cognitive-dissonance

In middle school I had an amazing teacher named Wendy Kotrba. On the most literal level she taught my class about things like distopia novels and about mechanical stresses when building bridges from toothpicks. What she was less obviously giving us were lessons in how to take initiative and think for oneself, learn how to solve complex problems and get shit done.

“Knowing everything matters a lot less than you think it does. If you sit in the front row and nod, teachers will assume you’re smart.”

From that moment I used this technique ALL. THE. TIME. I now make sure to say it to my students whenever I can.

When her class bemoaned our vocab books for their mind-numbing repetition and rigid structure, Mrs. Kotrba told us to create our own. And so every week following, one of us had to create a lesson based on the 10 words they selected from the dictionary and a test that included a random mix of all the words we’d learned that year. Want to know the best way to teach kids what words are most useful? Make them write an essay in which all their words have to appear.

But my favorite lesson of Kotrba teachings was about goal setting. She made it clear that goals are the path to making things happen and the best goals had clear, obvious measurements for success.

This is why, to use a timely example, I think most New Year’s resolutions fail.

“Goal: Lose Weight”

How much? By when? For how long? Through what means? By what measure?

If your metrics for evaluation are vague, so will be your assessment of success. It’s a lot less satisfying to toil, to deal with the discomfort that your new habits engender, if you never know when you’ve achieved something. And if you don’t have a way to find satisfaction from the new routine or habit, it’s probably a lot less likely to continue. I think it’s also why artists find themselves in sticky situations of being taken advantage of or overtaxing others. I think it’s why we too often see the very people who rail against larger theaters taking advantage of the little guy, turn around and adopt the very same practices when they have to take charge.

I know that in theory we all believe in fairness, in appropriate wages, in treating each other with respect. We all want kind working conditions and productive and fertile work. So why are there so many people who feel like they despair at getting these things? Why do I hear stories of burnout from the best of intentions? Why are we so often over worked and under paid for projects we don’t actually care about? And why do we inflict the sins visited upon us onto others?

It’s not because we’re bad. It’s not because we don’t care. There are too many wonderful people with good intentions in our field for that to be true. None of us went into theater for the money. So why do we end up letting money make us do things we don’t want?

I propose it’s because we never take the time to write down what we believe and why we believe it. Just like unclear goals, ill-defined codes of conduct and ethics are hard to evaluate. “Be kind to your creators” is like “Lose weight.” It’s a good general idea, but in the nitty gritty of reality you need clearer rules to apply. What is your definition of kindness? How does it manifest? Does it relate to payment? Is it about the kinds of words you use? What exactly do you define as a “living wage?”

If we haven’t defined what our values are clearly, how do we know if we’ve stuck to them?

In high school I learned about a psychological phenomena called cognitive dissonance.

You can read this pretty interesting summary about it here.

The idea is that we as humans strive towards what’s called cognitive consistency – aka we like to believe that our actions and principles are in accord with each other. We are made uncomfortable or put into “dissonance” when we are forced to confront a state of conflicting beliefs and behaviors within ourselves. We have our theoretical ideals and we have our actual actions. When they don’t align it’s uncomfortable and we are wired to find a way to reduce that cognitive dissonance. There are two ways to restore consistency: change the behavior or change the belief. We either have a strong enough principle that we need to stop the behavior or we keep the behavior and shift the values to align.

Can you guess what the psychologists demonstrated people doing all the time? Especially when money was involved in the experiment?

There are lots of times when situations arise in which outside factors exert pressure on us to do things that violate our principles. Those pressures can be really strong. And when we find ourselves doing things that result from that pressure it’s easy to tweak those principles just a tiny bit to include our behavior in what’s “acceptable.”  In the reality of daily work, these external forces are made incredibly tangible and specific while  our principles stay in that vague soft and touchy-feely place. Humans are highly adaptive creatures. Don’t underestimate your ability to acclimate. You can’t afford to move through your work unthinkingly. You must be a part of the change you seek.

So here’s a challenge for the new year: create a set of working codes that’s as strong, as badass, as those external pressures. Define how you believe art making should happen so that you know when it’s not. Write them down and keep them visible. Share them with your peers. Compare and contrast.

If you’re dependant on others to create, really write out what you think is acceptable. How many hours for what kind of pay? What kind of work do you want to pursue and what work is a drain? What kind of qualities do you want from co-creators? What happens if someone doesn’t have them? How many negative tendencies are you willing to deal with before you need to walk away? If you don’t define for yourself what is and isn’t acceptable in the creative process, how can you ever know when to tell someone that it’s not.

If you’re a generator or producer, think about how you would want to be treated. What are the things you complained about? Or better still, if you had all the money in the world, what’s the way you’d want to treat everyone? Where’s the distance from that you can live with? What’s the art community you want to create for the future? How are you working to make it possible? How are you building more than just a single play, but a place that people trust and look forward to returning to?

Don’t be afraid to get down and dirty with numbers. Put dollar amounts in there. Write down the hours you’d like to work in a week. Define the role that you want to play in a process. Think about the amount of leadership you desire. What kinds of physical comforts actually matter and improve you as an artist? Write down the people that consistently make you crazy and stressed and unhappy in process. Define the qualities you need from others and the ones you promise to display yourself. Then create the ranges of each of these things that you think move you towards happiness and sustainability.

Whatever you believe in, whatever things you hold as principles in how art should be made, these are the things you need to articulate clearly and with specificity. In ways that you can measure so that you know if you’ve stepped out of bounds. And then you can use that cognitive dissonance to really show yourself all the little places you undermine them. And hopefully, those principles will hold stronger, and though it’ll be hard, you can actually find new ways of working that stick to them.

A

Jealousy.

mon

Some people have all the luck

I will admit it. It’s really hard sometimes to be happy for your artistic peers. There are times when someone you know well gets a job, or some big funding, a fellowship and you just think to yourself, “Damnit. I am just as good as them. This is not fucking fair.”

There are times when I hear about people’s successes and my first instinct is to figure out how I could get a hold of the same opportunity. There are also times I despair at the seeming lack of luck, a random set of factors that make their stuff trendy and my stuff totally prohibited from some desirable professional stepping stone:  I don’t do straight plays, I don’t have an MFA, I’m not great with Shakespeare, I don’t act, I’m not part of an ensemble, whatever. It’s harder, not easier, the closer the people are to you to stay happy for them. With a partner in the same field, you know a lot about what those successes mean and how much you’d like them. And it’s hard not to let that ambition and desire to get your own work made not tarnish what the other achieves. It’s hard with anyone close to you not to calcify that feeling into anger or resentment.

We have to resist impulses to wound each other. There will always be factors that change what kind of opportunities are presented to you. You can lament a lack of trust funds or degree in accounting. You can get pissed you’re an introvert and that social networking will never come easy. You can justifiably be mad that your niche of artistic interest has few roads to success, that your particular skill set isn’t popular right now, that your look isn’t what’s sought after. What you’re upset about is almost always totally valid. You are probably assessing the situation completely correctly. There is a naturally logical frustration in seeing the system you take part in unfairly benefit some, especially when it feels random or unmerited.

But you still have to cut that shit out.

There’s a mantra I learned from a mentor. Repeat it to yourself whenever you feel this feeling: “Other artist’s successes are good for me.”

You have to say it. And you have to keep saying it until you believe it. Because there’s no other sane way to live.

My fellow artist spouse has a fable his father used to tell him:

A man owns a farm and his prize mare runs away. His neighbors tell him what a shame, how terrible to lose the horse. He says, “Who says it’s terrible?”

Three days later the horse returns and following her are two massive wild stallions that the man has now acquired. The same friends stop by and say “How lucky! What a wonderful thing to have happened.” The farmer says, “Who says it’s wonderful?”

Two days later the farmer’s son is riding one of the stallions and is flung off. He breaks many bones and is told by doctors he will have to be in bed for months.  His neighbors stop by and express their condolences, “How sad, how awful, we’re so sorry this happened.” The farmer, of course replies, “Who says it’s something to be sorry about?”

The following day, the country’s major general rides into town and declares that he must enlist all the able bodied men. The farmer’s son is spared.

This could go on and on.

The point is that, like the fable, we just don’t know how one thing leads to another. Not working on a project might lead you to having free time in which you conceive of the deepest work you’ve ever created. Or allow someone to approach you for something else you didn’t know you were in the running to be a part of. Not getting a grant might mean that you are forced to take the time to develop something more and ultimately make something far stronger. Maybe someone getting the thing you wanted puts a fire under your ass that you’ve needed for a long time.

Creators have dropped out of my works because they’ve gotten better offers. I’ve privately wept, tears from my face, because I was so attached to the vision of the piece with them in it. But that’s not the reality I was going to live in. So I kept saying it, until I could finally start to mean it. “Their successes are good for me too.” I don’t yet know why or how, but they must benefit me in some way as well.

I remember the first time I ever read over a grant proposal for a friend who was applying in direct competition with me. I kept thinking, “Am I an idiot? What if they get it and I don’t because I helped showcase their work better?” And I just had to believe that if that did happen I’d be ok with it. And that helping them out was worth it because I wanted their work to be better. The same way mine had gotten better because of others who had helped me.

There are lots of ways in the long run that it’s going to be better for you, for everyone if someone else kills it. They report back about whether things are worth doing. They give advice about how to get the same opportunity. They introduce you to the people they’ve met. They talk up your work. They connect presenters or bring important people into town. They raise up our entire community’s visibility. None of this can happen unless we’re all on board with looking out for each other.

Sometimes it’s not your piece of the pie. Just wait for the next one.

A

Lessons learned from past work – SURVIVE!

jamie ball

In a similar vein to this post I want to return to another piece and look back at some of the things in my process that changed because of doing that work.

SURVIVE! was a milestone piece. It was a show that launched me into a different kind of professional orbit. It was a work that forced me to think outside of my comfort zone at a level that was totally new. It was a research based project. It brought me back to my science roots. It was one of the best and hardest things I’ve ever done. It was a piece that at one point or another broke almost every single participant in the process.

Here’s the blurb:

Part performance, part installation, part wandering through a maze, and part choose-your-own-adventure story, SURVIVE! takes on themes of science and humanity’s existence in the universe. Audience members wander through the show’s 20,000 square feet, guided by “a tenth dimensional narrator” named AMA and her four “fractals” who translate the universe for us through their unique perspectives. Surround yourself in a “walkway to space,” visit a Gentle Scientist who will patiently explain the universe for you or tap dance your way across dimensions through this experiential journey into the space that surrounds us.

Here’s the video.

And here’s a few things I learned:

– There is nothing like having everyone in a project feel like they are partly responsible for the larger vision.

– You are a writer.

– Ask for what you actually want and not what you think you can get.

– The craziest experiments are the ones that teach the most. Embrace being in a dirty basement with no idea what you’re doing. Someday you’ll miss it.

– When you have a design crush on a collaborator, you better hold onto that person.

– Don’t believe it’s not possible. That’s for suckers.

– It is work to expand your capacity to imagine. Put in the time.

– Failure is useful. Seek it whenever you can.

– Fear is understandable. Even if it seems like you cannot move through it, do. You have to.

– Hire a production manager.

– Bring people into a process that don’t make theater.

– Devoted people will work under some of the most insane conditions, but should they?

– You’ll always want more money. Don’t believe the part of you that says this thing could be “real” if only you had the cash. That’s a loser’s attitude.

– Sometimes your peers don’t see what they’re doing wrong, no matter how obvious it might be to you. Tell them. Don’t avoid giving them an opportunity to grow because you’re afraid of conflict.

– When you feel like you don’t know what you’re doing you probably don’t. That’s when the best stuff happens.

– Exploration is the best part of a process. Don’t be in a rush to force it into a shape.

– Bring designers in at the start. They’ll teach you to see your work differently.

– Intuition is undervalued. Resist the impulse to make it all make sense. Logic is only one way to evaluate the world. Keep throwing things at the wall and let yourself see which ones stick.

– Let it go. Even if it changes everything you said you’d do. Even if it invalidates the title. Even if it’s written into a grant. Especially if it’s written into a grant.

A

Fear of Falling

Falling

There is a scene in one of my very favorite terrible movies, Final Destination, in which one of the main characters is sitting on a plane ready to take off and has a premonition. Suddenly, violently, his mind is filled with images of a fiery crash so intense that he starts to panic to a point that he and his friends need to exit the aircraft.

Every time I am about to take off in a plane I have this same premonition.

In the movie, the character has correctly predicted an event that he could not logically have known would occur. He and his companions watch as the plane explodes mid-air moments after leaving the ground.

So far, this has not happened to me.

These visions and the phobia that accompanies them started in late 2001. It is not, as one might think, related in any way to a belief that a terrorist is on my flight and that we will explode due to a nefarious attack on the American people for being infidels. But the horrible tragedy of that year somehow flipped an awareness switch that I now can’t turn off.

“Adrienne! Planes are tiny metal machine boxes in the sky!”

In a way that never occurred to me before, I now think about the innumerable tiny parts that need to function for a plane to fly. I see a bolt rust and fall out. I see a sensor light go unnoticed. Suspended in the air all I imagine is the enormous potential energy of gravity waiting to pull me quickly back to the ground.

Perhaps I ought to study aerodynamic engineering to allay these fears. Or perhaps this might just make it worse. I logically know that I am far more likely to die in a car, or by tripping down a flight of stairs, or even being eaten by a shark. It’s that primal animal brain that feels my heart rise up in my cheat, that keeps my body aflutter with each jerk or sway, sends my palms sweaty and my breath shallow. Take off and landing are the worst because I am most keenly aware of the goal to get up into the air or down out of it. Because I know this feeling is irrational, I have developed a system. I watch the cabin crew with hawk-like precision to analyze for any twitch or strain of facial muscle.  Surely that sweatered woman would not look so bored if she feared her life were in danger. Surely her face would reveal if I had real cause for panic.

Around the same time I also had occasion to develop a phobia of elevators, triggered by riding the one in my college’s theater building. It sometimes fell, just a little bit, perhaps a half foot of drop upon arrival, right before the doors opened but it again awakened me to the possibility that something could go wrong.

I used to dream recurrently about that elevator. I was always just about to get out when it went plummeting, somehow simultaneously slow motion and sped up at the same time. Always as my feet left the floor and I began to felt my free fall self floating, I’d calculate the chances of survival down the three flights to the bottom. Just as I began to come up with the answer, a shaky maybe at best, I know I was about to hit the floor and wake up in a panicked sweat.

The point of all this is to say that once you sense danger, vulnerability, or threat, however irrationally, it’s hard to make those feelings go away. It seems impossible to get back to a place that is obliviously brave – to find that boldness engendered through lack of awareness. I used to love flying and thought little about using a vertical left. It never occurred to me to think about mechanical failure until one day it did. And now I always do.

Our work can be a little this way too, no?

As a young creator use the most direct route to the creative product because, well, we don’t know any better. If a singing clown will best deliver the message, so be it. But one nasty collaboration, one spectacular failure, one horribly mean critique can sometimes flip a switch that’s hard to unflip. “How could I ever have thought a clown was a good idea? And singing? I don’t know how to do that.” It poisons our obliviousness. If one choice can be hugely stupid and fail, certainly another could as well. Which is probably a much more rational thought than my fear dying in an elevator crash. But about as useful to getting anything done.

How do we recapture that ease of moving forward without a fear of falling?

For a while during the height of my phobia I took a lot of stairs and did a lot of driving. I came up with rationalizations – “It’s so much healthier to walk up anyway!” and “Having the car gives so much more flexibility!” – but I knew the driving factor was anything but reasonable. And those detours at stumbling blocks get tiring to maintain. And when I realized I was actually reinforcing the brain patterns that told me it was sane to fear the things I avoided, I knew it had to stop.

How do you get over fear of riding planes and elevators? Continuing to ride planes and elevators is a good start.

If you worry you aren’t a singer/dancer/comedian/ventriloquist and steer clear of trying, you will definitely never sing/dance/be comedic/ventriloquate. And if you tell yourself there’s a plethora of work out there and that you can just detour up the stairs, you’re missing the point. Creation is an act of exposure and vulnerability by its nature. And the more bounds you put on it, the likelier it is to shrivel.

My falling phobias have not disappeared but their hold isn’t as strong. Every time I have that Final Destination style premonition and it doesn’t come to pass, I’m a little less under its sway. So every time I think about solving a creative problem in a way that is motivated by fear, I try and do what I do on planes: Turn to the others around me and talk as if I’m not afraid, as if I could do this all day. What else is there to do? At the end of the ride one of two things will always happen. You’ll have gotten to some kind of destination or you’ll have fallen out of the sky and died.

And if you die, at least you won’t be conscious to know about it.

A

Ursie

ursie 2

Early on New Year’s day “Ursie” Gude passed away. That morning she had talked to one of her sons about how she hadn’t been feeling well and mentioned there wasn’t much to do but get up and get on with the day.  A month earlier she and I had talked about how her mother and father made the journey from a small town in Switzerland to America. At the same visit, she told me stories about how her father had bootlegged during prohibition. She had just been visited by all of her living children over the holiday.  Her maiden name was Hug. She danced the jitterbug with my fiancée at my sister’s wedding. She was born on October 13th 1925. She had 9 children and 5 grandchildren of which I am one. She was 87.

Death is a jumbling experience. It feels like mixing all the good with all the sadness. In the last 24 hours I remember a series of small moments in rapid succession:

– Sitting in a St. Louis kitchen drinking coffee.

– Getting caught sneaking a piece of ham at Christmas.

– Silver spoons in a cabinet.

– Learning that Ursie is short for Ursula, short for Ursuline, short for Ursulina.

– Fingers that wouldn’t unbend.

– A tiny smile at small salacious details in the family history.

– Pulling games out of a dark wooden closet together.

– The words “Oh! And you know – ” with a particular cadence I’ve never heard from anyone else.

These tiny moments do not encapsulate a person. But they are what I have to remember.

A memory: Sitting with Grandma Gude on her couch. She tells me she is old. How does she know? Watch this. She pulls at the furrowed, blue veined skin on the top of her hand. She releases and I watch as it leisurely returns to its original position. Now do yours. I do and my skin snaps back almost instantaneously. See, that’s how you know. I’ve lost my elastic. But yours is still there.

Today when I look at the tops of hands I think, “How much elastic?” and once in a while I check myself. I’d say I have 60/40 left.

A story I heard second hand: In 2008, as you might remember, we had a national election. My grandmother was a deeply devout Catholic. She also didn’t agree with John McCain. She struggled with this choice, weighing an unswerving faith against a personal set of principles and intuitions. She agonized over an internal moral conversation most would never bother to have. So much so that she consulted a priest and admitted, somewhat pained, that she ultimately had to vote for Obama, even if some of his views disagreed with the church.

“Oh my dear, it’s fine. So did I.”

A family dinner: My aunt tells my grandmother she should get the internet. She doesn’t know what it would be good for. Keeping in touch with your grandchildren! You could send them an email. Let’s do it now! And, though some of us are slightly wary, we all do so together at the table. Somehow the caps lock is on.  And then we have to explain that it’s as if the whole letter is being shouted. Her reply is that’s ok. We’ll leave it that way.

My grandmother and I didn’t talk much about the work that I make. But she’s mixed into it, along with all the other pieces of myself. She is present when I stop myself to listen. She is present in the small nervous gesture of pulling on the skin of my hand. She is present when I am wrought with a choice that others might easily make. She is present when I make the effort to try something new, even if it’s approached with a bit of chagrin.

These tiny moments cannot encapsulate a person. But they are what I have to remember: jumbled together out of order, without a clear timeline. Memory is strangely non-linear – it feels so much more like a collage or an aggregate of these moments mixed around and piled on top of each other. No one of them is enough.

In trying to contemplate or communicate about things that are unspeakable, a shadow is all we can hope to cast.  And perhaps ultimately it’s why I’m a creator. I want to study the shadows of experience in myself and those around me. Hone in on them so that I might know the thing I’m trying to look at just a tiny bit better. To let these seemingly random or disparate pieces combine into something approaching a whole.

To try and capture something of a kind, incredibly strong, quiet matriarch. Of a person who was practical and loving. Of a mother and grandmother. Of a storyteller and survivor. Of a woman who cared for so very many people I care so very much about, each one of whom has their own tiny moments that mix around and muddle and add up to missing her.

A

SWTD (Single White Theater Director) seeks WMAMD (World’s Most Awesome Managing Director)

chemists

And after we work out this formula, I’ll go tune up your car.

I spend a lot of time thinking about how to innovate the experience of live performance.

I also spend a lot of time creating administrative structures that try and match that innovative practice.

Let me say first off, I know I am a smart person. I work really hard. I like numbers and took a lot of math in college. I enjoy complex thinking. So when I don’t understand the rules for 1099s and budgeting a small theater company I trust that I’m not confused because I’m stupid. Even if it feels like it. If I was able to master basic quantum mechanics, I have to believe that I can deal with my season’s financial balance sheet. I trust that my brain is capable of learning these things.

I don’t say this lightly. Knowing that you can do something is half of the battle. Not everyone has that luxury. I don’t mean having the intelligence to complete a task. I mean trusting that one is capable. Having the confidence to know that the task before them is doable. This is a funny position that artists find themselves in often.

When was the last time an accountant’s boss walked up to them and said they needed to learn a new set of choreography? How about the secretary who has to sit down and write a novel? Even a Nobel Prize winning chemist might get flummoxed if someone told them one day they’d need to repair cars for the next few weeks. Smart is beside the point. Most workers would revolt if their job duties suddenly shifted to an area that they have never encountered. If you are self employed, which almost all creators, especially generative artists, are then you have the unenviable task of having to learn not only the work that you want to do, but all of the other corollary jobs that go along with making that work happen.

I’ve talked before about the many things I do in a day that aren’t directly related to making creative work. I think it’s dangerous to spend more time producing the work than creating it. We are creatures of habit that adapt to our environment and circumstance. If you create you become a creator. If you produce you become a producer. Your brain can’t help but put its energies towards the activities you select to engage in.

There are lots of advocacy programs in the arts that cheerlead artists into learning how to do this related admin stuff. And I think that at a small level these resources are fantastic. When we first start out we must be able to control the business end of our practice. And I would posit that there are tangible benefits to understanding how your production runs from the ground up. And yet…

Once in a rehearsal process Mikaal Sulaiman, an amazing sound design collaborator, and I were playing around with ideas for a scene. We were in the space listening to potential piece of music and I offered what I thought was a small change to the cue. He nodded and agreed that the suggestion would be a really good one. Then he sighed heavily.

“What’s up?” I asked

His reply: “Sometimes I think it’s great that you have no idea how hard the things you ask for are.”

I think about this exchange a lot. I think it’s an incredibly wise statement.

Just like that Nobel winning chemist, I chose to focus my efforts on a particular subject, regardless of my capability of mastering others. And some times honing in on your tiny specific area allows you to see things that too wide a view might not. If I know the hours that it would take to achieve that perfect sound cue, I might hesitate ask for it. If I know how much it costs to implement a set design addition, I might stop myself from mentioning it. If all I’m thinking about when I dream a cast size is dollar signs, I might pare down on instinct. I should be thinking about what the best directing choice is. There is a time and place to alter that choice to reality, but you need to allow yourself the chance to imagine an idea’s fullest possibility before you start to hacking away at it.

I’m not saying art should have no limits. But perhaps the artist shouldn’t be the one constantly limiting themselves. Because if I can know the core impulse behind why I need that sound cue, or set design, or giant cast, then I might find a different inventive way to solve it. But if my work is mostly driven by non-artistic considerations, you will get mostly non-artistically considered art.

We have a finite amount of time and mental space. Everyone has to decide where he or she wants to allocate those resources.  I didn’t study to become an accountant. I know I could do that job given the time and proper training. But I don’t want to. That’s not lack of intelligence. So I’ve stopped beating myself up for not knowing how to do something there’s no reason to assume that I should.

What I want, what I think would be revolutionary, is to find someone who does. A person who is as excited, as innovative, as amazingly brilliant about the running of a company as I am in making the art. I want someone way smarter than me. I want a person to help implement this kind of work in a way that isn’t status quo. I want an avant-garde co-producer who is going to be as imaginative in their solutions as I will be. Someone who I can ask for things with a hardness I have no idea about. Someone who may offer suggestions that might be as hard in return, but who I trust is offering them because it’s the best thing to do, even if I don’t see it right away.

Are you out there?

Come find me.

A

Convention

window gobo

What if we banned them all tomorrow

Some more thoughts in relation to an early entry focused on issues of things that theater isn’t making the most advantage of.

I think innovation can come in two modes: form and content. Content revolves around the material that the work explores. Form revolves around the ways that content is delivered. For this essay I’d like to talk a little about form. Though, I’ll point out that there is definitely another one to be written about the ways we need to diversify the content of theater works as well.

Form is the way in which we deliver our message. In some sense, it is the traditions we keep about what it means to see a play, to go to the theater, to take part in a live dramatic experience. Sometimes the conversation centers on the experimental means people use to deliver their content and how that’s different than the norm. To me, that’s only half the conversation.

It’s not fair to hold new modes of form delivery to a higher standard of examination. If we get to ask what the usefulness of Sleep No More’s unique delivery system is, we should be asking the same thing about Who’s Afraid of Virginia Woolf. To ignore the conventions of form of “regular” theater is to obscure the fact that many of the “givens” about the way modern audiences usually see plays are not at all native to the art form. They seem normal because they are the way most people do things. But there’s nothing rigidly requiring them.

I thought it might be interesting to look at some often seen theater conventions with fresh eyes. So first off, what does it mean for something to be a convention?

Two relevant definitions from the dictionary:

– A general agreement about basic principles or procedures; a principle or procedure accepted as true or correct by convention

An established technique, practice, or device (as in the theater)

Which means that a convention stays put because we all agree that it is a useful practice or choice. It is accepted through common use. But there is nothing to say that we can’t all change our minds about what’s useful and what should be commonly accepted. I would propose that there are plenty of theater conventions that need updating for a new era, conventions that are long past their expiration date.

I’ve been thinking a bunch lately about how we rehearse our plays in one kind of space (often sparse, in which everything is imagined) and then pile on a lot of stuff in tech. If we really didn’t need it in rehearsal to get to the play’s meaning, do we actually need it in performance? The converse point of this is of course, if we want design to really matter in performance, might we need to bring designers into the rehearsal process much earlier?

Here’s a few items for the “Please for the love of god can we all agree to stop doing this” list of theater design:

People moving scenery in the semi dark: Seriously. Why do stage hands need to run around in blacks? The idea that it somehow makes them less visible is silly. Is it possible to imagine a theater in which we create sets that do not require massive re-dressing? Could we do away with plays that would be served far better by a move jump cut? If it takes five minutes to move a bureau and change out doilies to make the space different, is this the best use of the tiny amount of time we have a captive audience? In a 2 hour show with even a modest number set changes, is it really in our best interest to spend 5 – 10% of that time moving furniture?

Bad, fake-y set painting: When you see “aging” or “dirt” on a set wall do you actually think that wall has been standing there for decades? Of course not. It almost always looks super fake. If you want me to literally believe that is aged wood you’ll have to do better. Or find a way to abstract it so I can fill in details with my own imagination.

“Expensive” and “lavish” design that looks neither expensive nor lavish: Ever notice how “rich” people in plays look like they’re wearing clothes someone bought at Goodwill’s “fancy” section as they sit on their IKEA furniture? Humans are highly attuned to what is fake. Why ask your audience to spend so much imaginative energy ignoring that you’re dressed in hand me downs?

Blue light = Night time: Have you ever gone out at 10:30pm and seen a blazing blue light covering your street? Neither have I. If everything else about your play is realistic, why does that logic suddenly break down when it comes to what darkness is? Also, if the audience can see the actors, then I don’t buy gag in which the other character can’t.

Cross gender casting and age makeup: I know you aren’t a boy. I know you aren’t 80. And if the whole story hinges on me believing it, you’re asking the viewer to do a lot of ignoring just to get to a baseline believability to start building emotional attachment.

Blackouts between scenes: I know. It’s a staple. It is probably the most common lighting cue in the whole world. But really, isn’t a blackout just a poor man’s edit cut in a movie? I think we can do better. I think we can be more creative than just turning all the lights out and running around while the audience sits there with their eyes plenty adjusted to the darkness, waiting for us to get on with the thing. Even the best sound designer in the world is not playing music that I want to watch more than the play I was just enjoying.

Sound that comes out of a speaker system and not the object on the stage: Guns, phones, doorbells, record players, radios please make the sound that the script indicates.

Living room layouts that make no logical sense: I don’t care if the sight lines are better. If no human would set up a room that way, why would you?

“Oh no! It’s raining.”: There’s no rain. Or I’d be wet. Even if you use a thunder sound cue there’s no rain on stage.

Under-thought video and radio effects: If the script calls for a video clip or radio announcer somewhere in the show, please think long and hard about whether you have the capacity to make this believable. If your budget doesn’t cover it, don’t do it.

The super fake looking TV effect: Stop with the flickering light in a box.

Window gobos: I’m not even going to elaborate here.

There are so many more. But the larger point is this: can we rethink what a theater set can and should be? A movie can always make it more real. Need to go to the Grand Canyon? You will NEVER build as a good a set as filming the real thing. So why spend tons of money to show something in a literal way when theater is able to ask audiences to imagine it?

A movie can’t gesture to a wooden beam and ask you to imagine it as a tree. A movie can’t point to the sky and call it the heavens. So why don’t we use that advantage more? Why are we spending so much time trying to literally show everything?

A

Games

candyland

I’m really interested in games these days: what they teach us, how we play them, and why we like them.

There are games that are meant to be won, there are games in which the journey is as important as the outcome. Some place emphasis on luck and some on skill and most are a combination of the two. Some games teach us how to strategize and others how to deal with unexpected challenges. Games are metaphors for real life. They are ways in which we examine ourselves in theory to find out what we think and do in reality.

When I was a kid I used to cheat at Candyland.

I would “shuffle” cards to ensure that they came up with the best colors for myself. It was like flying and dragging oneself through the mud at the same time. I knew exactly what I was doing and I still couldn’t help it. I wanted to win and I hated being subject to the chance system of whatever gets drawn out of a pile. I wanted the control, and I hated the idea that I could lose no matter how hard I tried. Fairness meant a lot to me and if the entire game was rigged to offer random chaotic dispersal of riches, well, I couldn’t handle it. In an unfair world I provided myself with any advantage I could.

This is still true about me. I hate to lose. And I really hate losing when there seems to be nothing I can do about it.

But mixed with the raw need to get ahead was something else. I loved this one card: a blue queen.

frostine

She was translucent. She was magical. She was pure and blue and cold and ice. Her hair almost disappeared into thin air. She captured something that my tiny little self couldn’t articulate but desperately wanted to hold. It wasn’t the furthest jump along the board. In fact, in some cases, it actually pulled me backwards from the actual winning of the game. But I didn’t care. I loved her. She was enchanting. Little girls’ desire to be princesses aside, there was something alluring about the idea of this blue enchanting lady. She reminded me of the Snow Queen and the White Witch from Lion, the Witch and the Wardrobe.  She was a symbol of beauty but also of power. I kept searching for her in part because I wanted to win, but maybe even more because I just wanted the thrill of drawing that card. I wanted it because I felt like it was something I wanted to become.

And that is also still true: when I find something aesthetically, emotionally, whatever-ly, that seems to catch me, I just can’t shake it. I have to hold onto it if at all possible. And until it’s obviously impossible, I just keep clinging to the path towards it whether or not it moves me forward or backwards.

Game designer Bruce Shelley is quoted as saying “great game-play is a stream of interesting decisions the player must resolve.” Or put another way, given motive A and B how do we proceed?

With Candyland it turns out that everyone knew what I was doing. They humored my cheating because they thought it was funny and they didn’t mind letting me have that blue queen. And so I was able to persist in the semi-delusion that special card was drawn so often by me not because I was a cheater but because it was on some level mine.  I won often not because the adults let me do so, but because I was smart enough to beat an unfair system. It reinforced a moral compass in which there is value both in being the best but also sticking to the aesthetic ideal that draws you, evening if seemingly backwards from the goal that everyone else seems to be pursuing.

A rehearsal process is kind of like a game. We set up rules and define parameters. We receive guides about how to proceed and we play it as best we can. Usually, there is some external measure that defines a “win” or “loss.” But often that external measure is simply one of many factors the players have to weigh. And depending on what kind of room you’re in, what box you’ve opened, you’re either fighting against the folks that surround you, or joining forces to get to the other side.

I want to think of theater less like a task to accomplish and more like a game. I want to invite the audience into that experiment and see what they do.  I want to believe that there’s a way to play in which the process is a tool, one that I know I can engage in again and again, to grow and get better. Which takes the pressure off “winning” this particular round.

So watch for some experiments in the coming months… Maybe you’ll be invited to play.

A

Rigid

rigid

If only life were just like this

You can’t direct by yourself.

You can plan and research and come up with concepts to try out, but you still can’t do it alone. One of the things I’ve really liked about this writing project is that every day whether I feel like it or not, I have to produce something. It’s the same reason I recently took up the piano – so that I had a creative thing to do every day even if I wasn’t working on a show.

It’s what I find really tough about being a collaborative generator. You just can’t do it by yourself. There are times when just talking to someone about the thing I’m doing, I start saying stuff that I literally never conceived until it came out of my mouth with that person. It’s frightening to realize your best self is the one that is spontaneously spouting off. It’s not the one that sits and thinks and works out the puzzle slowly. The ideas that come from that process almost invariably suck.  The creative work flies so much faster for me when I am bouncing it off of others. I see something an actor proposes and it sends me in a million directions I never thought the piece might go before that moment. And after it seems like it was always meant to be.

It’s great when I get to be there. But in between the lucky times I’m actually in rehearsals it’s frustrating to sit down and want to “create” in a room all alone and feel totally unable to do anything useful. My work is to shape other humans. And the humans in turn shape me back. I made more progress on an idea to stage a piece out at a historic mansion in a single week of playing around with some people than I did in an entire year of planning. So much of the work is about responding to what is actually there in the room. As someone who spends so much time in my head, it is a release to have to pay attention to what is in front of me.

As the work gets to higher and higher levels of professionalism it takes longer to get to the rehearsal. Frustratingly it also means I have to make so many more decisions before the feet are on the floor. Isn’t that the director’s job? To make all the choices for everyone else? No. I hate that shit. I just don’t work that way. I’ve tried. And when I do it, I usually make crap. I’ve tried slogging through some plan I came up with at home just to prove what I wanted to do was possible, but it always fights the room’s larger ethos. And it never ends up in the show.

10,000 hours. That’s the number that you’re supposed to rack up to gain a master status at something, right? I want to chip away at this number. But how? How do I work on it by myself? This frustrates me. I want to work hard. I want to improve. But there is so much space between the pieces and it feels like I’m wasting time. Like theater and I are in a long distance relationship. The times when we’re together are intense – positive and negative – but it’s always over before I really got to settle in. Each project, each meeting, is so different from the last it’s hard to remember what it was like the last time we were together.

The past few years have found me developing rituals around these periods in order to hold onto the creative impulses as tightly as possible. During Lady M I got into a habit in which I woke up at 7 am, drank a cup of coffee in silence, took a shower during which I pondered the scene that needed work that day. At about 10 minutes in the water an image solidified and I ran, literally ran, in towel and bathrobe to my computer to spend the next two hours typing. Around 9 the main thrust of the idea was had to be down, even if only in random notes or image. If I tried too much newness to much later than that the whole thing would start to fog and muddy. I then ate a quick breakfast, running things over in my head, dressed and went back up to frantically edit for another two or three hours. Another quick hour to print and plan rehearsal and race over to the theater on my bike to try it out. Afterwards, I always came home, drank one glass of whiskey and then lay down on my back (always supine, never on the side) to fall asleep on the floor of my office for between two and three hours. At which point, in darkness, I walked back down to bed.

I repeated this cycle nearly unaltered for two solid months.

Other shows have been similarly rigid in completely different patterns. Clearly, it’s not the particular schedule or boundaries. It’s probably just the fact that there is definition and border to the day. If I know exactly how it must go – wake up, write scene, plan rehearsal, implement plan, come home, repeat – then somehow, it just happens. There is something in this rigidity of “it has to happen whether or not you want it to and it has to be now” that works my creative muscles most effectively. When the choice of what the day will be is infinite, there’s just not enough push back to make anything happen.

I need to be between that rock and a hard place for the ideas to come. In rehearsals that limit is the effort of trying to communicate with another person. In planning work for the same day the time limit deadline that is approaching forces me to buckle down. It’s why in the interim phases the things I am most productive at is grant writing. Those suckers need to get turned in. Hard work with well-defined expectations is easy.  Just the thought of trying to explain a directing choice to an actor forces me to clarify it. Without that hardness, all my ideas are mush.

When I’m going and going and going – doing three projects at once and running from one rehearsal to the next, it feels like a positive reinforcement cycle. The creativity begets more of itself. And that, like most positive reinforcement loops, whips up until I am so exhausted that I burn out and retreat. It feels a little frustratingly all or nothing. I’m worried that when the 30 days of this project comes to a close I will just stop writing. Because if I don’t have to do it every day, then every day will be a day I have to think about making time. If it doesn’t have to be every day, it doesn’t have to be any day. The enemy of creativity isn’t blockage. For me it’s inertia.

Is this a generative art problem alone? Do interpretive artists deal with this as well?

How do you stay kind to yourself but create goals and limits that motivate you? I’d love to hear others’ solutions, or attempts at solutions.

A