After a few months of mostly solo work generating prompts, gathering research sources, brainstorming graphic design approaches, and recruiting the “guides” who will help facilitate player experiences, the core team met for a week-long intensive in November 2016. Work this week included…
- Drafting a timeline for the rest of development;
- Creating and testing a variety of scenes/prompts;
“Imagine you are holding many stones in your arms. They are so heavy. Walk forward towards the sound of my voice and when I tell you to, go ahead and let go of each of these stones.
Learning
Movement
Planning
Inhibition
Consciousness”
-from “Meditation on Letting Go“
- Brainstorming participant recruitment & onboarding protocols and drafting the survey to apply to play;
- Experimenting with other kinds of card decks to develop an understanding of image and text symbolism;
- Articulating the visual aesthetic of The End;
and more. But we have to save some surprises… ;)