November 2016 – Week-Long Intensive

After a few months of mostly solo work generating prompts, gathering research sources, brainstorming graphic design approaches, and recruiting the “guides” who will help facilitate player experiences, the core team met for a week-long intensive in November 2016. Work this week included…

  • Drafting a timeline for the rest of development;

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  • Creating and testing a variety of scenes/prompts;

“Imagine you are holding many stones in your arms. They are so heavy. Walk forward towards the sound of my voice and when I tell you to, go ahead and let go of each of these stones.

          Learning

               Movement

                    Planning

                         Inhibition

                              Consciousness”

-from “Meditation on Letting Go

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  • Experimenting with other kinds of card decks to develop an understanding of image and text symbolism;

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  • Articulating the visual aesthetic of The End;

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and more. But we have to save some surprises… ;)